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Busan Biennale

The Busan Biennale is a biannual international contemporary art show that integrated three different art events held in the city in 1998: the Busan Youth Biennale, the first biennale of Korea that was voluntarily organized by local artists in 1981; the Sea Art Festival, an environmental art festival launched in 1987 with the sea serving as a backdrop; and the Busan International Outdoor Sculpture Symposium that was first held in 1991. The biennale was previously called the Pusan International Contemporary Art Festival (PICAF) before it launched.

The biennale has its own unique attribute in that it was formed not out of any political logic or need but rather the pure force of local Busan artists’ will and their voluntary participation. Even to this day their interest in Busan's culture and its experimental nature has been the key foundation for shaping the biennale’s identity.

This biennale is the only one like it in the world that was established through an integration of three types of art events such as a Contemporary Art Exhibition, Sculpture Symposium, and Sea Art Festival. The Sculpture Symposium in particular was deemed to be a successful public art event, the results of which were installed throughout the city and dedicated to revitalizing cultural communication with citizens. The networks formed through the event have assumed a crucial role in introducing and expanding domestic art overseas and leading the development of local culture for globalized cultural communication. Founded 38 years ago, the biennale aims to popularize contemporary art and achieve art in everyday life by providing a platform for interchanging experimental contemporary art.


KANG Jungsuck

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관리자 2020-09-05 14:47

Born 1981 in Seoul, South Korea

Lives in Seoul

  

KANG Jungsuck, The Hard Problem, 2020, Single channel video, UHD, color, stereo, approx. 38min

Having grown up with the rise of K-pop, gaming culture, and the Internet, KANG Jungsuck’s sculptures, videos, installations, and publications explore everyday activities changed by the emergence of ultra-small sensors, big data, algorithms, and advent of planetary smartification. KANG is interested in the structural similarities between today's world and video games, which are embraced by the feedback loop of technology.

KANG built the exhibition in a video game engine, played the game, and then transferred the objects and traces to the physical exhibition space. KANG's work raises timely and important questions about subjective judgments and cognitive possibilities in daily life, which are saturated with more and more sensors today.

 

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